![]() But the issue is that because the storage chest is full automatically due to my mall, the bots will not deposit it into the chest because I have the other stock slots blocked off (marked with a X). I have my yellow belt chest limited to 1x stack size because i dont want my mall to keep a buffer for thousands of yellow belts when only 1 stack is needed as a buffer for my red belts. ![]() What kind of chests should I use? Currently I was thinking of setting up filtered storage chests (a storage chest for coal ore or iron ore or iron plate, etc).īut I don't know how to solve the problem in #2. ![]() stone or coal you mined before building on top of the deposit). ![]() In the unused area, make many requester chests with large requests of something you have stockpiled (e.g. but I want it to return the yellow belts into the yellow belt chest as part of my mall so that it recycled into red belts. The best procedure I have thought of is: Set up inserters to extract robots from the area (s) where you keep your storage chests, and an unused area nearby. For example -> Coal ore is picked up from my trash slot and deposited into a chest that is marked "only for coal ore" and re-inserted onto a mining platform or something to add it back into my main bus.Īs I upgrade my belts from yellow to red, currently it deposits all the yellow belts and the coal into the storage chests I have setup as just a catch all junk chest. I want to set it up so if I put in into my trash slots in my inventory, the bots will pick it up from my inventory and deposit it in the correct box that is dedicated just to that material. I often pickup trash in my inventory like random ores, or iron plates I accidently picked up while trying to pick up other things. What I want to accomplish is the following: My setup has your standard factorio mall making inserters, belts, etc + main bus And while it costs more resources (especially in iron ore) than using lasers, the power requirement is much lower, while the DPS per turret is higher assuming parity in energy and bullet tech levels.I'm trying to understand how to setup this properly using logistics bots and the special chests so I need your help. This significantly reduces, for all intents and purposes eliminates, any risk of any turret running dry for any reasonable firefight. And this will trickle on down to the last turret on the belt taking the longest to get its ammo allotment.īut once this is set up, the entire defensive line has 200 ammo in the box plus whatever the inserters loaded into the turret itself (up to 20 if using stack inserters with maximum capacity - they won't load if the turret has 10 or more ammo). The use of a Wooden Box (or any other kind of box) limited to a single space will create the same effect, when the system is first set up : the first inserter will grab all the ammo until its put 200 + whatever gets taken out by the turret. This potentially leaves the downstream (downbelt?) turrets running dry. However, if there's a big push, and the turrets are firing for a while, only the first turret the belt feeds will get any ammo for a while. This is somewhat compensated for by having 10 (or more depending on inserter capacity) units of ammo automatically fed to a turret. I do not have an inserter feeding the belt directly off of the belt, though - I have the inserter put the ammo into a box and have another inserter take the ammo out and put it into the turret.Īt high Bullet Shooting Speeds, you will run a single unit of ammo dry very quickly. That belt is loaded with ammo - AP ammo (unless or until I've got a significant surplus of Uranium). ![]() Personally, when I want to use Turrets for defense, I've got a belt running around my perimeter. ![]()
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